12/27/2023 0 Comments Zm cod modtools part 1Locate zm_usermap.It now uses indexes (this will be covered in another tutorial).The zm_usermap.gsc script provided in the Modtools contains the code we need to change to change the assigned Player Models / Characters.Another tutorial will be done to explain how to create your own Zombie Player Characters Use a transparent image for best results.This tutorial will explain how to change the regular Zombie Player models (Dempsey, Richtofen, Nikolai and Takeo) with Shadow of Evil player models. Must have the following features:įile dimensions to the power of 2 (e.g. That Treyarch didnt/couldnt provide with the Call of Duty: Black Ops 3 Mod Tools. You can close Mod tools after you complie, light and link (not run). Make sure Mod Tools is installed in the same folder as the game and and load your map from 'Custom Games' in BO3. Change the Zombies: Player List Icon to an image file. For those who prefer visual instructions, heres a video: Feel free to remove or keep any of the fields as most are redundant in ZM. Rename that to the file you created in the previous step (pbt_zm_body1_skin1). Enter the playerbodytype file (the first one: pbt_zm_) and delete all the body styles until there is one left.Follow the guide below for best settings when defining models etc. Enter that newly duplicated files and there you can alter the settings to your liking.Got Visual studio, and T7, downloaded the thing, decompressed it, than repackaged it with T7, than opened that folder with Visual studio, and set a shortcut for Run Test Task, and that's where it sort of fizzled out for me. And place them in your corresponding GDT. Used the crafty injector np, but I've not given up on getting the T7, and Visual studio method to work if your inclined to help. Rename it to pbt_zm_ and pbt_zm_body1_skin1.Pbt_mp_mercenary_body1_skin1 (playerbodystyle) Locate the following files and duplicate them: Custom Zombies Leave a 'LIKE' :D Lets go for 1000 LIKES GO GO GO Subscribe - Im playing on a map called 'ZMSurvive'.Note: You can also use the table directly in your map Zone File (no mods) by doing this: You need remove / comment out this line customizationtable,zm_character_customization from zone_source\all\assetlist\core_common.csv Creating Custom Models You can now build your mod then launch your game and your player will be set to Ruin. Once that file is in your new GDT you can now add that line to your zm_mod zone file.Ĭustomizationtable,zm_character_customization.Make a copy of that file and paste it into a new GDT with the name: zm_character_customization.If you have questions, suggestions, or need help, you can post here, or you can get to me faster on Discord TheSkyeLord2511. Mods_character_customization (charactercustomizationtable) Thank you for checking out my post on weapon ports to BO3 Zombies These are all my weapons Ive worked on for some time now and I figure the public should now enjoy. I suggest you watch a couple of my previous tutorials to help you out on. Currently this only works for zm_mod and does not work on custom maps, however you can just run +devmap zm_ in the additional constraints when building your mod. JBird632 11.3K subscribers This is the first part to porting weapons into Black Ops 3 from older Call of Duty titles. However it does not involve any custom scripting besides adding one line to your zone file. Adding Custom Player Models Note: Before starting, this requires an advanced level of knowledge around the Black Ops 3 Mod Tools.
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